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The Witcher 3 Official Prima Guide downloads

 The Witcher 3: Wild Hunt


The Witcher 3: Wild Hunt

THE WITCHER 3: WILD HUNT - PRIMA STRATEGY GUIDE FOREWORD 

Every once in a while, there's a party in the office and the entirety of RED gets the chance to hang out together-we eat good food, drink good drinks, do karaoke, play games, well ... you get the point. Each time we get together, there's a particular feeling in the air. People come down to where the party is (the team works on many floors, and the party usually takes place on the ground floor), and, just after finishing a particular segment of the game, when you'd think people would like to get work off their minds, they start talking about what's cool about the game and what else we can do to make it even better. I remember how positively shocked I was when I heard that one of our artists actually roleplays the NPC whose house she's designing and decorating. "If I were an innkeeper, how would I organize my tavern?" she asks herself. "Would that work in real life?" that sort of thing. This, let's call it "ingredient X", is something truly empowering. It's real human emotion and a truly epic level of personal engagement; it's the will to pursue that unattainable perfection that's sometimes just around the corner, and to do it while having fun along the way. When you play Wild Hunt, it just oozes with that. 

From the grandest keeps and cities, to the little lonely bushes hardly anyone will even notice there's a bit of everyone's soul in this game. And the guide you're now holding in your hands is a map. The Witcher 3: Wild Hunt is an epic journey that puts you in the skin of a bounty hunter living in a dark fantasy world. You'll hunt monsters and tend to your gear, you'll be on your own and help, should you ever need it, is unlikely to come. It's you versus the horrors that creep inside primeval forests, murky lakes and the dodgy dark alleys of places you'll fear to visit. We've worked hard with the good people at Prima to make your life a bit easier-but just a bit. We wish you as much fun playing Wild Hunt as we had creating it. A giant world beckons to be explored. Godspeed! -Adam Badowski and the entire Wild HuntTeam.

WITCHERS: NOT QUITE THE DEVILS YOU THOUGHT 

A conviction has arisen amongst both mages and the hoi polloi that witchers barely rise a hair's breadth above animals, that they are deformed and bloodthirsty mutants, and that in slaking this thirst they do not limit themselves to the fluids of monsters. Meanwhile the research and observations of Virgil of Ban Ard paints an entirely different picture of this caste. Of course, it is an indisputable fact that the mutations witchers undergo influence their temperament, immune system, strength and endurance, yet one cannot consider them unthinking beings forged only for killing as a result. In fact, witchers cultivate a unique culture, a specialized body of knowledge, an effective training system, and even a code of honor.

They know an incredible amount about the effects of ingesting various organic and inorganic substances, and also a small amount, but nevertheless, something about the fundamentals of magic (by which I mean the simple spells they call "Signs"). On the surface the witchers appear to be a homogeneous social entity, but in truth their fighting styles, training regimens, and world views differ significantly depending on which school they adhere to. The best-known witcher schools on the Continent are: the Wolf School, the Bear School, the Griffin School, the Viper School, and the Cat School. 


FAIRYTALES AND STORIES 
Then the fairy said to the witcher: "I will tell you what to do: put on a pair of iron shoes and pick up an iron staff. Walk in the iron shoes to the end of the world, pat the ground before you with the staff, and sprinkle it with tears. Walk through fire and water, do not stop, do not look back. And when your shoes wear out, and when the iron staff shatters, when the wind and the heat dry your eyes so that you cannot shed another tear, then you will have reached the world's end, and you will have found what you seek and what you love. Perhaps." And so the witcher walked through fire and water without looking back. But he took neither the iron shoes nor the staff. He took only his witcher's sword. He did not heed the words of the fairy. And that's a good thing, because she was an evil fairy.


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